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Thursday, December 15, 2016

The Independent Artist

For my independent study, I worked on beefing up my art portfolio for various colleges. I spent a lot of time working on essays and making different films that I could add to my art portfolio. I plan to go for a film major and I decided I needed to have more film work in my art portfolio. This independent study allowed to me see if film was something that I could get into and it also allowed me to explore different styles of film like animation and noir. The biggest project that I completed was a Noir film which you can watch below.
                                                                                                                

I submitted applications to the Art Institute of Chicago (SAIC), Pratt Institute, Rhode Island School of Design (RISD), and Savannah School of Art and Design (SCAD). Each college requires two essays, one talking about personal aspirations and another talking about why I as an artist is a good candidate for their school. In addition to the essays, each of the colleges asked for something different to be included in my portfolio. For instance, Pratt asked for a film treatment and RISD asked for a separate art project following their guidelines. So, I needed more time to work and explore my art and be able to follow my own schedule. This is why I decided to have an independent study. I worked on a lot in the month I had to myself. I was able to work on my essays and really focus on what I needed before a certain deadline for SAIC.

Then I got to work on various films. I worked on different animations, as well as creating a movie about someone doing something so bad they needed to lose their identity. In that short film, Lost & Gone, I want the audience to interpret what it is that he did that he would need to lose his identity. I created new film where for a week I planned out the script and was always writing down ideas for how it look very good, this way I got to see more of the planning behind films. I knew I wanted to create a Noir film, so I started by looking up the elements a Noir film, other than the fact that they are usually in black and white. I got a few people I knew to be the actors. Following a storyboard and a script, I recorded the actors. Then I took the footage to post-production, where I edited a short film to tell the story I set out to tell. I am very proud on how it came out and I wish I had more time for this independent study. But I will still be creating films. In fact, I already have another idea ready. I want to keep growing as a filmmaker and artist and that’s what I plan to do.

Wednesday, December 14, 2016

Road to Olympus!

In unit two of my class, Game Changers, we basically worked creating our own game and looking at the process to see how games are made. We talked to many different officials in the field of game making and designing as well as seeing how playtesting can work in the designers favor. We went to the Chicago Toy and Game Fair to present our second edition of the games in the Young Inventors Challenge. This was super helpful in seeing what the industry looks for and really seeing a good game vs. a sellable game. For the action project, we worked on making the board and making it better also just had to really show our game off, by showing the process, and making an elevator pitch. The game I co-created was Road to Olympus, which you can learn more about below. What I really liked was that I got to have a partner, which made it easier to do a more complex idea and really get different viewpoints on what we should do. What was stressful was getting the board ready for the Game Fair because we had to have two editions done in a week to make it ready for the fair. I over came that stress by worker hard and using any free time to my advantage. I really hope you like learning about the game I created with my partner DR!
                                                                                              

Hello! I am NVA and my partner is DR; together we have created the game Road To Olympus - a Greek Mythological game where you can play as one of 7 demigods. Hades has captured these 7 demigods and now they must make their way back to Olympus, going through 5 creatures the Sphinx, the Cyclops, the Hydra, the Minotaur, Medusa, as well as Hades himself to get to Olympus. They can pray to the gods to help them, but their prayers can be heard by any god, even Hades. In the end, only 3 can make it back to Olympus.



Creating this game was so fun, but stressful at the same time. What was fun about it was how my partner and I were able to make an actual game and in a pretty short amount of time. That was fun for me because I got to see how I can really push myself. I also really liked doing playtests with so many different people. It was a great way to really learn on what can be improved and made better to appeal to more people. One day during lunch, I got bunch of people and we just started playing my game and slowly more and more people wanted to see what the game was about. That was something I was super happy to see - that our games was actually appealing to people, and it was still in its first edition. We got to talk to the people from Marbles and they were able to give us great feedback on how our game could be improved. I think the thing I am most proud of is making the last board. I say that because so many people were telling me that we need to make it where the person gets the sensation of actually getting to climb to Olympus. The only thing that was stressful were due dates, and needing to get it ready for Chicago Toy and Game Fair with only a week. Besides that, I am very proud of the game I have created with my partner DR, we learned a lot together and I could not have done everything without him. In the end, I put a lot of mental and physical work into this project and I am happy to look at my game and see all the different stages it went through to become what it is now.

Sunday, December 11, 2016

Honey I Love This Trip!

In my new class, Game Changers, I am learning how everything works in depth about tabletop games such as how you define a game, the different genres of games there are, and all the mechanics behind games. Also we looked at randomizers like dice and how certain dice give you more abilities, such as a die with 12 sides (d12) versus having 2 dice that are 6 sided (2d6). For FEs, we went to Cat and Mouse, a game shop, where we learned how to play Settlers of Catan, and ask the expert, Peter, who worked there his experience with games and game making. We also talked to Jason Little, a game designer who has created over 50 games, and we asked him questions about what the industry was actually like. For the action project we had to think of a scenario where some people would like to play a game and our recommendations for that scenario. I chose a scenario that I lived through where a bunch of kids are going to another country and they need to do something while in the airport. The two games I suggested they should play are WA and Honey I love You. What was challenging was that this scenario was that I lived through it and when I was stuck in this airport with all these people while only knowing one person, it would’ve been fun to play these games. We did have games we played in airport, but the problem was that they were more of riddles than actual games. What I like about this project was how free it was in getting to choose the scenario and the games we see fit to play in those circumstances. I hope you enjoy reading my scenario and seeing why WA and Honey I Love You are the best choices for the kids in that airport!
                                                                                                                     

Scenario:
A bunch of kids are stuck in the airport for a service trip and not everyone knows each other. What is a game that they can play to keep them entertained while they are waiting for the plane? You are trying to give the trip coordinators the best game so the kids aren’t bored whilst waiting. They have certain needs that are:

- They need a game where they can learn each other's names and more about each other.
- They do have room because it is late and the airport is mostly empty, so it could be a physical activity.
- They have no money to spend. 

I have chosen two games that meet these needs, Honey I love You and WA. Below are the reference sheets to describe the games in more depth:


These kids could really gain a lot from both games. They are both icebreakers so the kids can get more comfortable around each other for the trip. They both involve great interaction to help them get comfortable as well. They are physical games so they aren’t just laying around bored in the airport. Plus they are both free and pretty fast to learn after some playthroughs. Each game does have one thing that another might be lacking in, but together they work very well. When I was on the trip we played both games, and both helped us get used to each very quickly and got our minds ready for the trip.

I recommend Honey I Love You more than WA just because you get to really connect with people, and everyone is happy and laughing at the creative ways people think of to make others laugh. An additional bonus is that some people in the airport know each other so they might use names and that will help people get used to new names. It really gives people something to talk about afterwards, as well.