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Wednesday, December 14, 2016

Road to Olympus!

In unit two of my class, Game Changers, we basically worked creating our own game and looking at the process to see how games are made. We talked to many different officials in the field of game making and designing as well as seeing how playtesting can work in the designers favor. We went to the Chicago Toy and Game Fair to present our second edition of the games in the Young Inventors Challenge. This was super helpful in seeing what the industry looks for and really seeing a good game vs. a sellable game. For the action project, we worked on making the board and making it better also just had to really show our game off, by showing the process, and making an elevator pitch. The game I co-created was Road to Olympus, which you can learn more about below. What I really liked was that I got to have a partner, which made it easier to do a more complex idea and really get different viewpoints on what we should do. What was stressful was getting the board ready for the Game Fair because we had to have two editions done in a week to make it ready for the fair. I over came that stress by worker hard and using any free time to my advantage. I really hope you like learning about the game I created with my partner DR!
                                                                                              

Hello! I am NVA and my partner is DR; together we have created the game Road To Olympus - a Greek Mythological game where you can play as one of 7 demigods. Hades has captured these 7 demigods and now they must make their way back to Olympus, going through 5 creatures the Sphinx, the Cyclops, the Hydra, the Minotaur, Medusa, as well as Hades himself to get to Olympus. They can pray to the gods to help them, but their prayers can be heard by any god, even Hades. In the end, only 3 can make it back to Olympus.



Creating this game was so fun, but stressful at the same time. What was fun about it was how my partner and I were able to make an actual game and in a pretty short amount of time. That was fun for me because I got to see how I can really push myself. I also really liked doing playtests with so many different people. It was a great way to really learn on what can be improved and made better to appeal to more people. One day during lunch, I got bunch of people and we just started playing my game and slowly more and more people wanted to see what the game was about. That was something I was super happy to see - that our games was actually appealing to people, and it was still in its first edition. We got to talk to the people from Marbles and they were able to give us great feedback on how our game could be improved. I think the thing I am most proud of is making the last board. I say that because so many people were telling me that we need to make it where the person gets the sensation of actually getting to climb to Olympus. The only thing that was stressful were due dates, and needing to get it ready for Chicago Toy and Game Fair with only a week. Besides that, I am very proud of the game I have created with my partner DR, we learned a lot together and I could not have done everything without him. In the end, I put a lot of mental and physical work into this project and I am happy to look at my game and see all the different stages it went through to become what it is now.

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